Tech,Space,Gaming, and Science Fiction News to wet your whistle
The Tour de France deserves a better video game
Get link
Facebook
X
Pinterest
Email
Other Apps
The Tour de France is one of the toughest and -- in my opinion -- most exciting sporting events in the world. Every year, close to 200 riders saddle up and race across a 21-stage course that spans over 2,000 miles. Aside from the occasional rest day, it's a non-stop marathon that pushes competitors and their carbon bicycles to the limit. Lung-busting mountain climbs are punctuated with deadly descents and hard-fought sprints. Riders frequently crash, breaking bones and bending bike frames in the process. Only the fittest, smartest and luckiest athletes stand a chance of finishing with the tour's ultimate prize: the yellow jersey.
With this year's race in full swing, I recently decided to try the official video game. My hope was that titles based on so-called "niche" sports -- anything that EA or 2K doesn't publish, essentially -- had improved since the original PlayStation era. As an adolescent, I spent many afternoons sinking hours into terrible cricket and rugby games. (I stand by Jonah Lomu Rugby, however.) By now, surely the industry had moved forward and figured out a way, both economically and technically, to do these smaller sports justice? Not in the case of the Tour de France, unfortunately.
The biggest problem is the visuals. The game, quite simply, looks like it could have been built for PS3 hardware. The buildings are boxy and strangely immaculate, with zero signs of aging or that anyone actually lives in them. I noticed six or so designs that are repeated every 30 kilometers with minor alterations (one might have a TV aerial at the back, for instance, or an extra skylight on the roof). The spectators, meanwhile, have a limited number of animations and slide back robotically if your bike gets too close.
The cyclists are as bad as the set dressing. From a distance, they look accurate enough, with colorful jerseys and appropriately lean, muscular physiques. But take a closer look and you'll notice that they're all eerily similar. Every rider has the same face, for instance, with negligible chances in height, body mass or skin tone. That's a problem given the growing diversity of the tour -- Colombian climber Nairo Quintana, for instance, looks nothing like British hopeful Geraint Thomas or Italian star Vincenzo Nibali. During each stage, then, it's impossible to tell which rider is sneaking past you without consulting the game's on-screen name labels.
Many cyclists, same face.
With almost 200 riders on the Tour, I didn't expect the game to meticulously recreate everyone. The best and most prolific riders, though, should be recognizable in my opinion. The electric sprinter Marcel Kittel, for example, and the current champion Chris Froome. It's these personalities, after all, that people want to embody and compete against.
The cyclists are as bad as the set dressing.
The bikes, too, are underwhelming. For many, the joy of cycling is comparing frames, pedals and gear-shifters. Few can afford a top-level bike, so the Tour is a way to see their dream hardware in action. Watch any stage and you can expect to see a flurry of gear from Trek, Pinarello and Specialized rushing by. In the official video game, though? Everyone is riding the same bike frame (if it's based on a real manufacturer, I don't recognize it) with different accent colors. The only real point of differentiation is the tyres, which sport different brands on the inner tube.
The basic gameplay, thankfully, is better than the bland presentation. You have two meters, blue and red, which represent your rider's overall stamina and attacking capability. A circular gauge, similar to a speedometer, shows how much effort you're putting in. Increase your effort and you'll hit the blue marker, which slowly drains the corresponding meter over the course of the stage. Press the pedal button (R2 on the PS4) harder, or tap the attack button, and you'll start burning through your blue and red reserves. The challenge, therefore, is micro-managing your stamina to finish the race in the best position possible.
It's an eloquent system that mirrors the strategy and energy-sapping pain of the tour. Most stages take roughly 45 minutes (there's an option to fast-forward or skip the stage entirely) and there's a real sense of accomplishment when you time a sprint to perfection or reel in a breakaway group over several miles. Holding the pedal button can be a chore, so the game offers a "follow" mechanic that lets you stick to the back tyre of another rider. There's also an effort mode that means your rider will maintain the same speed unless you tap one of the bumper buttons.
Hit square or B to follow the cyclist in front of you.
Still, races can be boring. The intermediate sprints and climbs are fun, if you want to win points and claim their respective green and polka dot jerseys. But there are long stretches when little is happening. I could have pressed fast-forward, of course, but that would have made the experience less authentic. Like a good Japanese role-playing game, I wanted that sense of adventure that comes from spending countless hours on the road.
There are long stretches when little is happening.
The problem, I realized, is that the stages lack a sense of unpredictability. It's impossible to crash, for instance. You can fly into a barrier at 70MPH and nothing will happen. Similarly, it's impossible to clip another cyclist's wheel and cause a mass pile-up in the main 'peloton' pack. You can't hit an overly eager bystander on the road either (something that used to happen a lot in the tour). These crashes, and the unfortunate injuries that follow, are an integral part of the competition and ensure no rider is guaranteed victory, regardless of their lead in the overall standings.
No punctures or misplaced water bottles. None of the small, unpredictable elements that make the Tour de France so difficult to complete.
Some of this, I suspect, would be difficult to implement in a video game. Who wants to spend an hour summiting Alpe d'Huez, only to tumble from a bottle thrown by an angry spectator? It would feel worse than a blue shell in Mario Kart 8 Deluxe. Maybe it wouldn't be so bad, though, if a support car quickly appeared and repaired your bike after a short delay. Regardless, Cyanide Studios needs to contemplate these scenarios -- alongside the game's lackluster presentation -- if it wants more players to pick up its game next year. Casual and hardcore cycling fans deserve better.
Note-taking app Evernote has fallen on hard times of late, culminating in its latest spate of job cuts impacting 15 percent of its workforce (54 employees). CEO Chris O' Neil -- an ex-Googler who took the reins in 2015 -- announced the firings at an all-hands meeting earlier today, reports TechCrunch . In a message on the Evernote blog , O' Neill admitted he'd set "incredibly aggressive goals" for the company in 2018. He continued: "Going forward, we are streamlining certain functions, like sales, so we can continue to speed up and scale others, like product development and engineering." The layoffs follow an exec exodus just weeks ago and the company's recent brand refresh (complete with a refined logo and wordmark). But critics are more concerned about its product, especially the free tier, which they claim lacks the perks to...
By Liam McCabe This post was done in partnership with Wirecutter . When readers choose to buy Wirecutter's independently chosen editorial picks, it may earn affiliate commissions that support its work. Read the full article here . After six summers of researching, testing, and recommending window air conditioners, we've learned that quiet and affordable ACs make most people the happiest—and we think the LG LW8016ER will fit the bill in most rooms. This 8,000 Btu unit cools as efficiently and effectively as any model with an equal Btu rating, and runs at a lower volume and deeper pitch than others at this price. Little extra features like a fresh-air vent, two-axis fan blades, and a removable drain plug help set it apart, too. The LG LW8016ER is a top choice for an office or den, and some people will find it quiet enough for a bedroom, too. If our main pic...
Pre-loaded cartridges of cannabis concentrate are currently among the most popular means of consumption, and for good reason. They're discreet to use and easy to handle, a far cry from the dark days of 2016 when we had to dribble hash oil or load wax into narrow-mouthed vape pens by hand. But, frustratingly, an ever increasing number of oil cartridge manufacturers employ one-off design standards so that their products won't work with those of their competitors, thereby locking customers into proprietary ecosystems. We've already seen this with nicotine vaporizers -- which has a seen a massive rise in "pod systems" in the last few years, each outfitted with a unique canister and battery built to be incompatible with those of their competition. Is it too late for the burgeoning cannabis industry to set a universal standard for their product designs? ...
Comments
Post a Comment