tag:blogger.com,1999:blog-37978857106736346542024-03-08T11:17:11.065-08:00Geek News Tech,Space,Gaming, and Science Fiction News to wet your whistleAnonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.comBlogger20582125tag:blogger.com,1999:blog-3797885710673634654.post-46474222659504327152022-05-05T15:34:00.001-07:002022-05-05T15:34:23.093-07:00AMC Entertainment Holdings Inc - Class A (AMC) is dropping<table cellpadding="0" cellspacing="0" border="0" style="padding:0px;margin:0px;text-decoration:none;font-family: 'Helvetica Neue', 'Helvetica', 'Arial', 'sans-serif';font-size:18px;line-height:1.4;color:#000000 !important;" width="100%"> <tr> <td align="left" valign="top"> <table border="0" cellspacing="0" cellpadding="0" class="mobile-shell"> <tr> <td style="border-bottom: 3px solid #f5f5f5; padding: 0px 2px 90px; "> <table class="content" cellpadding="0" cellspacing="0" border="0" width="600"> <tr> <td> <table style="border-collapse:collapse;width:100%;max-width:100%" cellpadding="0" cellspacing="0"> <tr> <td> Currently priced at: 14.69<br> <br> via https://ift.tt/HzrCcJa<br> <br> May 4, 2022 at 07:00PM </td> </tr> </table> <a href="http://ifttt.com/applets/zkqFH83J"> <table cellpadding="12" cellspacing="0" style="width:100%;margin-top:36px;border-radius:10px;background-color:#3FA34D;"> <tr> <td width="52" align="right"> <img width="40" style="margin:0;border:0" src="https://assets.ifttt.com/images/channels/22/icons/on_color_regular.png" title="Finance" alt="Finance" /> </td> <td> <h3 style="margin: 6px auto;"> <font style="color: white !important; overflow-wrap: break-word; word-break: break-word;"> Manage </font> </h3> </td> <td width="22" align="left"> <img width="10" border="0" valign="middle" align="right" style="vertical-align:middle;border:0;border-style:none;margin:0;padding:0;margin-right:6px;" src="https://web-assets.ifttt.com/images/email-chevron-right.png" /> </td> </tr> </table> </a> <br> <p style="line-height:1.4;color:#999999;font-size:12px;clear:both;font-family:'Helvetica Neue','Helvetica','Arial','sans-serif';margin:0px"> <a style="line-height:1.4;color:#999999;text-decoration:underline;font-size:12px;clear:both;font-family:'Helvetica Neue','Helvetica','Arial','sans-serif';margin:0px" href="https://ifttt.com/unsubscribe-from-applet/3494180/zkqFH83J/5e5b10accd3389bdaf81a505aac34df1137cd4df28df9c056733b7fc51015c04">Unsubscribe</a> from these notifications or sign in to manage your <a style="line-height:1.4;color:#999999;text-decoration:underline;font-size:12px;clear:both;font-family:'Helvetica Neue','Helvetica','Arial','sans-serif';margin:0px" href="https://ifttt.com/my_applets">Email service.</a> </p> </td> </tr> </table> </td> </tr> <tr> <td> <table class="footer" style="color: #999999;font-family: 'Helvetica Neue', 'Helvetica', 'Arial', 'sans-serif';font-size: 12px;line-height: 16px;text-align: center;font-weight: normal; 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padding: 0px 2px 90px; "> <table class="content" cellpadding="0" cellspacing="0" border="0" width="600"> <tr> <td> <table style="border-collapse:collapse;width:100%;max-width:100%" cellpadding="0" cellspacing="0"> <tr> <td> Currently priced at: 29.33<br> <br> via https://ift.tt/S7Ajwy0<br> <br> March 27, 2022 at 07:00PM </td> </tr> </table> <a href="http://ifttt.com/applets/X5Gex2vL"> <table cellpadding="12" cellspacing="0" style="width:100%;margin-top:36px;border-radius:10px;background-color:#3FA34D;"> <tr> <td width="52" align="right"> <img width="40" style="margin:0;border:0" src="https://assets.ifttt.com/images/channels/22/icons/on_color_regular.png" title="Finance" alt="Finance" /> </td> <td> <h3 style="margin: 6px auto;"> <font style="color: white !important; overflow-wrap: break-word; word-break: break-word;"> Manage </font> </h3> </td> <td width="22" align="left"> <img width="10" border="0" valign="middle" align="right" style="vertical-align:middle;border:0;border-style:none;margin:0;padding:0;margin-right:6px;" src="https://web-assets.ifttt.com/images/email-chevron-right.png" /> </td> </tr> </table> </a> <br> <p style="line-height:1.4;color:#999999;font-size:12px;clear:both;font-family:'Helvetica Neue','Helvetica','Arial','sans-serif';margin:0px"> <a style="line-height:1.4;color:#999999;text-decoration:underline;font-size:12px;clear:both;font-family:'Helvetica Neue','Helvetica','Arial','sans-serif';margin:0px" href="https://ifttt.com/unsubscribe-from-applet/3494180/X5Gex2vL/501e15e8a01b2e33e32b261783e19ee4d3c3c9379e3bfd8b2ebb2de78ce28261">Unsubscribe</a> from these notifications or sign in to manage your <a style="line-height:1.4;color:#999999;text-decoration:underline;font-size:12px;clear:both;font-family:'Helvetica Neue','Helvetica','Arial','sans-serif';margin:0px" href="https://ifttt.com/my_applets">Email service.</a> </p> </td> </tr> </table> </td> </tr> <tr> <td> <table class="footer" style="color: #999999;font-family: 'Helvetica Neue', 'Helvetica', 'Arial', 'sans-serif';font-size: 12px;line-height: 16px;text-align: center;font-weight: normal; text-align: center; vertical-align: top; width: 100%"> <tr> <td style="padding: 50px 0; "> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td class="img-center logo" align="center" width="128" style="padding-bottom: 50px; "> <!-- Logo --> <a href="https://ifttt.com" target="_blank"><img src="https://userimg-bee.customeriomail.com/images/client-env-57121/IFTTT%20Logo.png" width="128" border="0" alt="IFTTT" title="IFTTT"/></a> <!-- END Logo --> </td> </tr> <tr> <td align="center" style="padding-bottom: 28px; "> <!-- Button --> <table border="0" cellspacing="0" cellpadding="0"> <tr> <td class="img" width="140"> <a href="https://itunes.apple.com/app/apple-store/id660944635?pt=1752682&ct=Customerio-Email-Footers&mt=8" target="_blank"><img src="https://userimg-bee.customeriomail.com/images/client-env-57121/apple_appstore_download@1x.png?1" width="140" height="42" border="0" alt="Download IFTTT for iOS" title="Download IFTTT for iOS"/></a> </td> <td class="img" width="12"></td> <td class="img" width="140"> <a href="https://play.google.com/store/apps/details?id=com.ifttt.ifttt&referrer=utm_source%3DCustomerio-Email-Footer" target="_blank"><img src="https://userimg-bee.customeriomail.com/images/client-env-57121/google_play_store_download@1x.png?1" width="140" height="42" border="0" alt="Download IFTTT for Android" title="Download IFTTT for Android"/></a> </td> </tr> </table> <!-- END Buttons --> </td> </tr> </table> </td> </tr> </table> </td> </tr> </table> </td> </tr> </table> <img src="https://links.ifttt.com/wf/open?upn=HPVzg25ZAkgu-2F4HyWWfVP6O8U-2BLp9VGbZ-2FbbtKwP4xvZcSkfgt9vrxtgBenb5BWjUDeERMxNFf-2B2ItHalyS71GRK2j-2Bk78mHD1nj5GHU9nXz8K7-2F-2FPHgADTccNz8-2BTYpDDh4-2F3MO-2FyXjsOYWyLHp3gfqpoh0CcxBlJDYtX89FVvcHWpEKh4LzNxmi1k5eSDL1bDUseGgJOREcETtSwuZab6IEclmBSB0sAHSE6rB1-2Bopck-2BGefDWdVCHPLdQQPq9igyQnw-2FGOjsxY-2BykQm1LiWXW2xWqJW3QyINmKWKGCgZezS7UjUYLdtyuTjy6r8DVn363GyeZmwALrEpHNX76jA-3D-3D" alt="" width="1" height="1" border="0" style="height:1px !important;width:1px !important;border-width:0 !important;margin-top:0 !important;margin-bottom:0 !important;margin-right:0 !important;margin-left:0 !important;padding-top:0 !important;padding-bottom:0 !important;padding-right:0 !important;padding-left:0 !important;"/>Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-75197624390050983982020-11-09T06:48:00.001-08:002020-11-09T06:48:33.457-08:00Now Available on Steam - Dreadlands, 20% off!<img src='https://cdn.cloudflare.steamstatic.com/steam/apps/1054690/header.jpg' style='max-width:586px;' /><br />
<div><a href='http://store.steampowered.com/app/1054690/'>Dreadlands</a> is Now Available on Steam and is 20% off!*<br />
<br />
Welcome to Dreadlands! A perilous landscape brimming with potential in the form of Glow. Command one of 3 unique factions in this turn-based tactical RPG and play through their campaigns, be it solo or Co-Op, or battle it out in PvP. So far no one has tamed the Dreadlands. Will you be the first?<br />
<br />
*Offer ends November 16 at 10AM Pacific Time<br />
<a href="http://store.steampowered.com/app/1054690/"><img src="https://cdn.cloudflare.steamstatic.com/steam/apps/1054690/header.jpg" style="float: left; margin-right: 12px; height: 181px; width: 467px;" /></a> via Steam RSS News Feed "https://ift.tt/3eGGFjf"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-48589536813992043732020-11-05T12:48:00.001-08:002020-11-05T12:48:45.098-08:00Team Fortress 2 Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Mannpower update
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Dominant players are now marked for death only when carrying a powerup<br /></li>
<li>Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup<br /></li>
<li>Items or actions that add to the shield charge meter now add less when carrying a powerup<br /></li>
<li>Carried buildings now deploy faster than default, but not instant<br /></li>
<li>Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower<br /></li>
<li>Strength powerup no longer multiplies critical damage<br /></li>
<li>Medic
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)<br /></li>
<li>Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up</li>
</ul>
</li>
</ul>
</li>
</ul>
via Steam RSS News Feed "https://ift.tt/3eBDCsH"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-62115011457241597432020-11-04T13:48:00.001-08:002020-11-04T13:48:41.617-08:00Left 4 Dead 2 - Update<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update has been released for Left 4 Dead 2.<br />
<br />
- Fixed a regression that caused map exploit fixes to appear in co-op modes again. via Steam RSS News Feed "https://ift.tt/3jWpAmv"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-6851002117093588792020-11-03T15:48:00.001-08:002020-11-03T15:48:29.854-08:00Left 4 Dead 2 - Update<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update has been released for Left 4 Dead 2.<br />
<br />
- Fixed The Last Stand's Village Scavenge map not having any weapons.<br />
- Recompiled common infected materials to fix visual errors on Linux.<br />
- Removed alarm glass from a non-alarm car.<br />
- Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns.<br />
- c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck.<br />
- c1m1: Marked all areas outside of building on ground as not allowing any spawns.<br />
- c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire. via Steam RSS News Feed "https://ift.tt/2HYTAAT"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-82377059875609978932020-11-02T13:48:00.001-08:002020-11-02T13:48:18.904-08:00Steam Client Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>A new Steam client has been released and will be automatically downloaded.<br />
<br />
<strong>Steam Library</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed custom logo position and size not working on first game page load.</li>
<br /></ul>
<br />
<strong>Steam Overlay</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed overlay performance issue with certain framerate/vsync combinations.</li>
<br /></ul>
<br />
<strong>SteamNetworkingSockets</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fix bug causing some Windows laptops to fail to connect with certificate errors.</li>
<br /></ul>
via Steam RSS News Feed "https://ift.tt/3mOg9aO"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-48504722704544237962020-10-29T11:48:00.001-07:002020-10-29T11:48:03.179-07:00Team Fortress 2 Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Updated item schema with community fixes from Andrés S. (rabscootle)<br /></li>
<li>Updated/Added some tournament medals<br /></li>
<li>Updated the localization files<br /></li>
<li>Updated pl_bloodwater
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed a Minify spell exploit at point A<br /></li>
<li>Removed the Horseless Headless Horsemann from the map<br /></li>
<li>Updated the underworld to give a rare spell when escaping</li>
</ul>
</li>
</ul>
via Steam RSS News Feed "https://ift.tt/3jFGk1g"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-52839237566692871662020-10-23T19:48:00.001-07:002020-10-23T19:48:08.932-07:00Steam Client Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>A new Steam client has been released and will be automatically downloaded.<br />
<br />
<strong>General</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed remote code exploit in Chromium Embedded Framework freetype library (CVE-2020-15999)</li>
<br /></ul>
<br />
<strong>Remote Play Together</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed inviting more than one player to a game</li>
<br /></ul>
<br />
<strong>Steam Input</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Improved support for games using Windows raw input APIs<br />
Unity games using the Rewired plugin should upgrade to the latest release, version 1.1.36.1.</li>
<br /></ul>
<br />
<strong>Linux</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed Proton 5.13 on systems that do not define XDG_RUNTIME_DIR (steam-runtime#284)</li>
<br />
<li>Fixed Proton 5.13 'Force Exit'</li>
<br />
<li>Fixed Proton 5.13 sub-dependencies download bug happening on first install</li>
<br />
<li>soldier runtime 0.20201022.0:</li>
<br />
<li>Fixed libtheora performance problem (misconfiguration)</li>
<br />
<li>libcapsule: fixed start failures caused by leftover NVIDIA driver pieces (steam-runtime#282 steam-runtime#275)</li>
<br />
<li>steam-runtime-tools: pick the correct DISPLAY and XAUTHORITY, fixes Gnome+Wayland and related problems (steam-runtime#283)</li>
<br />
<li>scout runtime 0.20201022.1</li>
<br /></ul>
via Steam RSS News Feed "https://ift.tt/3dSGnW2"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-38428148153952654102020-10-22T10:48:00.001-07:002020-10-22T10:48:30.860-07:00Left 4 Dead 2 - Update<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update has been released for Left 4 Dead 2.<br />
<br />
- Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models. via Steam RSS News Feed "https://ift.tt/3ol1llA"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-16580760730234308742020-10-21T11:48:00.001-07:002020-10-21T11:48:06.323-07:00Left 4 Dead 2 - Update<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update has been released for Left 4 Dead 2.<br />
<br />
- Fixed a crash when decoding bones.<br />
- Fixed a mesh error when drawing the crosshair with colorblind mode active.<br />
- Fixed a double-add of the client shadow manager restore function.<br />
- Fixed mode-only addons sometimes getting removed on map load.<br />
- Fixed some military sniper activity names.<br />
- Changed crowbar and pitchfork to slash damage only.<br />
- "AllowFallenSurvivorItem" can be called outside of mutations.<br />
- Talker and survival updates. via Steam RSS News Feed "https://ift.tt/3kiFNnb"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-82533287762357434592020-10-21T04:05:00.005-07:002020-10-21T04:05:46.886-07:00How Extreme Weather Will Create Chaos on Infrastructure<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">Extreme weather events will soon become more frequent and widespread, devastating areas of the world that typically don’t experience them and amplifying the destruction in areas that do. We have already seen devastating wildfires and an increase in hurricane activity this year in the United States. Uncovering shortcomings in technical and physical infrastructure, these events will cause significant disruption and damage to IT systems and assets. Data centers will be considerably impacted, with dependent organizations losing access to services and data, and Critical National Infrastructure (CNI) will be put at risk.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">Extensive droughts will force governments to divert water traditionally used to cool data centers, resulting in unplanned outages. In coastal areas and river basins, catastrophic flooding, hurricanes, typhoons or monsoons will hit key infrastructure such as the electrical grid and telecommunication systems. Wildfires will lead to prolonged power outages, stretching continuity arrangements to breaking point. The impact of extreme weather events on local staff, who may be unwilling or unable to get to their workplace, will put operational capability in jeopardy. The magnitude of extreme weather events – and their prevalence in areas that have not previously been prone to them – will create havoc for organizations that have not prepared for their impact.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">In addition to natural factors, environmental activists will establish a link between global warming and data center power consumption and will consider them to be valid targets for action. For data-centric organizations, the capabilities of data centers and core technical infrastructure will be pushed to the extreme, as business continuity and disaster recovery plans are put to the test like never before.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;"><strong>What are the Global Consequences of This Threat?</strong></span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">Extreme weather events have frightening consequences for people’s lives and have the potential to degrade or destroy critical infrastructure. From wildfires on the West Coast of the United States that wreck power lines, to extreme rainfall and flooding in South Asian communities that poison fresh water supplies and disrupt other critical services, the impacts of extreme weather are pronounced and deadly. They have severe ramifications for the availability of services and information – for example, in 2015 severe flooding in the UK city of Leeds caused a telecommunications data center to lose power, resulting in a large-scale outage.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">According to the Intergovernmental Panel on Climate Change (IPCC), human-induced warming from fossil fuel usage, overbreeding of animals and deforestation will contribute to, and exacerbate, the damage caused by extreme weather events. The impact on human lives, infrastructure and organizations around the world will be destructive.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">The probability and impact of extreme weather events are increasing and will soon spread to areas of the world that haven’t historically experienced them. Overall, up to 60% of locations across North America, Europe, East Asia and South America are expected to see a threefold increase in various extreme weather events over the coming years. Moreover, the US Federal Emergency Management Agency released new proposed flood maps along the west coast of Florida, showing that many companies that once assumed their data backup solutions were safe will find themselves struggling to deal with rising water levels. These increasingly volatile weather conditions will result in severe damage to infrastructure including telecommunication towers, pipelines, cables and data centers.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">A study performed by the Uptime Institute found that 71% of organizations are not preparing for severe weather events and 45% are ignoring the risk of environmental disruption to their data centers, highlighting the need to take more action to ensure preparedness and resilience.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">Data centers are some of the biggest users of energy in the world, using up to 416 terawatt hours of energy annually and accounting for 1–3% of the global electricity demand, doubling every four years. According to Greenpeace, only 20% of the energy used by data centers is from renewable resources. Criticism will soon turn to action, with environmental activists targeting organizations that use technical infrastructure that contributes towards harming the environment.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">With the likelihood of extreme weather events increasing and becoming more damaging, organizations will be caught off guard, as their core infrastructure is crippled and CNI is taken offline. Combined with a greater scrutiny from environmental activists, data centers and core infrastructure will be put at risk.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;"><strong>How Should Your Business Prepare?</strong></span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">Extreme weather events, coupled with environmental activism, should prompt a fundamental re-examination of and re-investment in organizational resilience. It is critical that organizations risk assess their physical infrastructure and decide whether to relocate, harden it or transfer risk to cloud service providers.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">In the short term, organizations should review risk exposure to extreme weather events, considering the location of data centers. Additionally, revise business continuity and disaster recovery plans and conduct a cyber security exercise with an extreme weather scenario.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">In the long term, consider relocation of strategic assets that are at high risk and transfer risk to cloud or outsourced service providers. Finally, invest in infrastructure that is more durable in extreme weather conditions.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;"><strong>About the author:</strong> <em>Steve Durbin is Managing Director of the Information Security Forum (ISF). His main areas of focus include strategy, information technology, cyber security and the emerging security threat landscape across both the corporate and personal environments. Previously, he was senior vice president at Gartner.</em></span></span></p>
Copyright 2010 Respective Author at <a href="http://www.infosecisland.com">Infosec Island</a> via Infosec Island Latest Articles "https://ift.tt/3dJiIr4"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-82839367998859490352020-10-21T04:05:00.003-07:002020-10-21T04:05:46.003-07:00BSIMM11 Observes the Cutting Edge of Software Security Initiatives<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">If you want to improve the security of your software—and you should—then you need the <a href="https://www.bsimm.com/download.html?cmp=pr-sig&utm_medium=referral" target="_blank">Building Security In Maturity Model (BSIMM)</a>, an annual report on the evolution of software security initiatives (SSIs). The latest iteration, BSIMM11, is based on observations of 130 participating companies, primarily in nine industry verticals and spanning multiple geographies.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">The BSIMM examines software security activities, or controls, on which organizations are actually spending time and money. This real-world view—actual practices as opposed to someone’s idea of best practices—is reflected in the descriptions written for each of the 121 activities included in the BSIMM11.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">Since the BSIMM is completely data-driven, this report is different from any earlier ones. That’s because the world of software security evolves. The changes in BSIMM11 reflect that evolution. Among them:</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;"><strong>New software security activities </strong></span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">BSIMM10 added new activities to reflect the reality that some organizations were working on ways to speed up security to match the speed with which the business delivers functionality to market.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">To those, BSIMM11 adds activities for implementing event-driven security testing and publishing risk data for deployable artifacts. Those directly reflect the ongoing DevOps and DevSecOps evolution and its intersection with traditional software security groups.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;"><strong>Don’t just shift left: Shift everywhere</strong></span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">When the BSIMM’s authors began writing about the concept of shifting left around 2006, it was addressing a niche audience. But the term rapidly became a mantra for product vendors and at security conferences, dominating presentations and panel discussions. At the February 2020 RSA conference in San Francisco, you couldn’t get through any of the sessions in the <a href="https://www.devsecopsdays.com/" target="_blank">DevSecOps Days</a> track without hearing it multiple times.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">And the point is an important one: Don’t wait until the end of the SDLC to start looking for security vulnerabilities.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">But the concept was never meant to be taken literally, as in “shift (only) left.”</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">“What we really meant is more accurately described as shift <em>everywhere</em>—to conduct an activity as quickly as possible, with the highest fidelity, as soon as the artifacts on which that activity depends are made available,” said Sammy Migues, principal scientist at Synopsys and a co-author of the BSIMM since its beginning.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;"><strong>Engineering demands security at speed</strong></span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">Perhaps you could call it moving security to the grassroots. Because while in some organizations tracked in the BSIMM there is only a small, centralized software security group focused primarily on governance, in a growing number of cases engineering teams now perform many of the software security efforts, including CloudSec, ContainerSec, DeploymentSec, ConfigSec, SecTools, OpsSec, and so on.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">That is yielding mixed results. Being agile, those teams can perform those activities quickly, which is good, but it can be too fast for management teams to assess the impact on organizational risk. Not so good. Few organizations so far have completely harmonized centralized governance software security efforts and engineering software security efforts into a cohesive, explainable, defensible risk management program.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">Still, engineering groups are making it clear that feature velocity is a priority. Security testing tools that run in cadence and invisibly in their toolchains—even free and open source tools—likely have more value today than more thorough commercial tools that create, or appear to create, more friction than benefit. The message: We’d love to have security in our value streams—if you don’t slow us down.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;"><strong>The cloud: Division of responsibility</strong></span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">The advantages of moving to the cloud are well known. It’s cheaper, it makes collaboration of a dispersed workforce easier, and it increases mobility, which is practically mandatory during an extended pandemic.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">But using the cloud effectively also means outsourcing to the cloud vendor at least parts of your security architecture, feature provisioning, and other software security practice areas that are traditionally done locally.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">As the BSIMM notes, “cloud providers are 100% responsible for providing security software for organizations to use, but the organizations are 100% responsible for software security.”</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;"><strong>Digital transformation: Everybody’s doing it</strong></span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">Digital transformation efforts are pervasive, and software security is a key element of it at every level of an organization.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">At the executive (SSI) level, the organization must move its technology stacks, processes, and people toward an automate-first strategy.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">At the SSG level, the team must reduce analog debt, replacing documents and spreadsheets with governance as code.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">At the engineering level, teams must integrate intelligence into their tooling, toolchains, environments, software, and everywhere else.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;"><strong>Security: Getting easier—and more difficult</strong></span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">Foundational software security activities are simultaneously getting easier and harder. Software inventory used to be an Excel spreadsheet with application names. It then became a (mostly out-of-date) configuration management database.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">Now organizations need inventories of applications, APIs, microservices, open source, containers, glue code, orchestration code, configurations, source code, binary code, running applications, etc. Automation helps but there are an enormous number of moving parts.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;"> “Primarily, we see this implemented as a significant acceleration in process automation, in applying some manner of intelligence through sensors to prevent people from becoming process blockers, and in the start of a cultural acceptance that going faster means that not everything (all desired security testing) can be done in-band of the delivery lifecycle,” Migues said.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;"><strong>Your roadmap to a better software security initiative starts here</strong></span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">There is much more detail in BSIMM11, which reports in depth on the 121 activities grouped under 12 practices that are, in turn, grouped under four domains: governance, intelligence, secure software development life cycle (SSDL) touchpoints, and deployment.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">In addition to helping an organization start an SSI, the BSIMM also gives them a way to evaluate the maturity of their SSI, from “emerging,” or just starting; to “maturing,” meaning up and running, including some executive support and expectations; to “optimizing,” which describes organizations that are fine-tuning their existing security capabilities to match their risk appetite and right-size their investment for the desired posture.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;">Wherever organizations are on that journey, the BSIMM provides a roadmap to help them reach their goals.</span></span></p>
<p><span style="font-family:trebuchet ms,helvetica,sans-serif;"><span style="font-size:14px;"><strong>About the author:</strong> <em>Taylor Armerding is an award-winning journalist who has been comvering the field of information security for years.</em></span></span></p>
Copyright 2010 Respective Author at <a href="http://www.infosecisland.com">Infosec Island</a> via Infosec Island Latest Articles "https://ift.tt/3m8Ro8E"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-74963678251538749392020-10-21T04:05:00.001-07:002020-10-21T04:05:45.120-07:00Sustaining Video Collaboration Through End-to-End Encryption<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">The last several months have been the ultimate case study in workplace flexibility and adaptability. With the onset of the COVID-19 pandemic and widespread emergency activation plans through March and April, businesses large and small have all but abandoned their beautiful campuses and co-working environments. These communal, collaborative and in-person working experiences have been replaced by disparate remote environments that rely on a combination of video, chat and email to ease the transition and keep businesses productive.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">The embrace of remote collaboration, and specifically video collaboration, has been swift and robust. In the first few months of the pandemic, downloads of video conferencing apps skyrocketed into the tens of millions, and traffic at many services surged anywhere from 10-fold to 100-fold. While uncertainty remains on what exactly a post-pandemic working experience will look like, it is without a doubt that video will remain a fundamental part of the collaboration tool kit.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">While video has proven to be an effective bulwark against a disconnected workforce, the relative newness of the channel combined with its massive spike in popularity has revealed some fault lines. Most notably, several high-profile intrusions of ill-intended and disruptive individuals into private meetings. From a wider security perspective, this represents one of the most significant barriers to the long-term viability of video collaboration. Highly sensitive information and data are now shared over video – board meetings, product development brainstorms, sales reviews, negotiations – and the possibility that any of this information could be seen by the wrong eyes is a business-critical risk.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">Yet, the vulnerabilities and threats presented by video conferencing are not insurmountable. In fact, there is a growing movement among CIOs and IT executives to further educate themselves on the nature of these platforms and identify the right solutions that fit the unique needs, opportunities and challenges of their businesses. As a result, there’s been a robust interest in encryption.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">The most common forms of encryption protect data when it is most vulnerable: in transit between one system and another. However, in these common forms, communications are often not encrypted when they go through a variety of intermediaries, like internet or application service providers. That leaves them susceptible to intrusion at varying points. If just one link in the chain is weak – or broken entirely – the entire video stream could be compromised.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">Comprehensive and thorough protection of sensitive data requires a more robust solution – what’s known as end-to-end encryption. That means only the authorized participants in a video chat are able to access the video or audio streams. Consider it the structural equivalent of a digital storage locker. You may rent the space from the provider, but only the approved participants have the key.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">It is important to note that secure video conferencing isn’t only important for large enterprises. Startups and small businesses are just as (if not more) vulnerable and benefit greatly from setting a high bar for security. Whether it’s protecting customers, meeting standards for business partnerships or even leaning into security as an additional value-add, higher levels of security can profoundly impact the growth of an organization.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;">As the future of work relies increasingly on digital workplace tools like video conferencing, security-first instincts and strong encryption are essential to prevent malicious actors from disrupting business continuity and productivity amid times of uncertainty. Video conferencing has enabled dispersed teams to achieve new opportunities and has a bright future ahead of it. By infusing end-to-end encryption into any video strategy, it ensures not only the sustainability of the channel, but the businesses that rely on it.</span></span></p>
<p><span style="font-size:14px;"><span style="font-family:trebuchet ms,helvetica,sans-serif;"><strong>About the author:</strong> <em>Michael Armer is Vice President and Chief Information Security Officer at 8x8</em></span></span></p>
Copyright 2010 Respective Author at <a href="http://www.infosecisland.com">Infosec Island</a> via Infosec Island Latest Articles "https://ift.tt/37tzVnw"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-54453303352772104552020-10-19T13:48:00.001-07:002020-10-19T13:48:30.765-07:00Steam Client Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>A new Steam client has been released and will be automatically downloaded.<br />
<br />
<strong>General</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fix videos failing to switch to fullscreen on Windows after a monitor connection/disconnection</li>
<br /></ul>
<br />
<strong>macOS</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fix Steam overlay causing crash at startup of certain OpenGL games</li>
<br /></ul>
<br />
<strong>SteamNetworkingSockets</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed bug causing SteamNetworkingMessages() to always return NULL</li>
<br />
<li>Fix bug causing some Windows laptops to fail to connect with certificate errors.</li>
<br /></ul>
via Steam RSS News Feed "https://ift.tt/3dIHIP6"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-52910668214425536052020-10-19T11:48:00.001-07:002020-10-19T11:48:24.325-07:00Now Available on Steam - Kine, 34% off!<img src='https://steamcdn-a.akamaihd.net/steam/apps/824570/header.jpg' style='max-width:586px;' /><br />
<div><a href='http://store.steampowered.com/app/824570/'>Kine</a> is Now Available on Steam and is 34% off!*<br />
<br />
A quirky 3D puzzle game about three musicians forming a band and trying to score their breakout hit.<br />
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*Offer ends October 26 at 10AM Pacific Time<br />
<a href="http://store.steampowered.com/app/824570/"><img src="https://steamcdn-a.akamaihd.net/steam/apps/824570/header.jpg" style="float: left; margin-right: 12px; height: 181px; width: 467px;" /></a> via Steam RSS News Feed "https://ift.tt/35b087z"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-4710995636934935632020-10-15T10:48:00.003-07:002020-10-15T10:48:38.699-07:00Team Fortress 2 Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Updated the Jupiter Jetpack to not hide the Pyro grenades<br /></li>
<li>Updated The Great Deflate achievement to include the Balloonicorpse<br /></li>
<li>Updated pl_hasslecastle
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed more out-of-bounds exploits<br /></li>
<li>Improved clipping<br /></li>
<li>General improvements</li>
</ul>
</li>
<li>Updated koth_undergrove_event
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends<br /></li>
<li>Reduced the delay after winning a 3v3 before players are teleported back to the overworld<br /></li>
<li>Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas<br /></li>
<li>Polished clipping around the capture point<br /></li>
<li>Polished some textures on RED's side<br /></li>
<li>Fixed several console errors that appeared upon map load<br /></li>
<li>Minor lighting fixes</li>
</ul>
</li>
</ul>
via Steam RSS News Feed "https://ift.tt/31aHCuW"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-46360970904594320712020-10-15T10:48:00.001-07:002020-10-15T10:48:37.927-07:00Now Available on Steam - Noita, 20% off!<img src='https://cdn.cloudflare.steamstatic.com/steam/apps/881100/header.jpg' style='max-width:586px;' /><br />
<div><a href='http://store.steampowered.com/app/881100/'>Noita</a> is Now Available on Steam and is 20% off!*<br />
<br />
<strong>Noita</strong> is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.<br />
<br />
*Offer ends October 22 at 10AM Pacific Time<br />
<a href="http://store.steampowered.com/app/881100/"><img src="https://cdn.cloudflare.steamstatic.com/steam/apps/881100/header.jpg" style="float: left; margin-right: 12px; height: 181px; width: 467px;" /></a> via Steam RSS News Feed "https://ift.tt/3kesPXe"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-7231704333367844442020-10-13T12:48:00.001-07:002020-10-13T12:48:33.220-07:00Dota 2 Update - October 13th, 2020<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>- Fixed a bug that could cause cast-attack spells to malfunction (like Silencer’s Glaives of Wisdom)<br />
- Fixed the limit behavior of Templar Assassin’s traps. There was a short period where a triggered trap continued to count against the trap limit. via Steam RSS News Feed "https://ift.tt/314aaG7"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-50949085279319772552020-10-08T12:48:00.001-07:002020-10-08T12:48:15.695-07:00Team Fortress 2 Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed players not being able to rocket jump or stickybomb jump during a truce<br /></li>
<li>Fixed missing War Paint icons in the Steam Community Market<br /></li>
<li>Updated the Impish Ears to add a missing style<br /></li>
<li>Updated the equip_region for the Gourd Grin<br /></li>
<li>Updated The Ghoul Box to fix an issue with the materials<br /></li>
<li>Updated pl_hasslecastle
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added occluders to improve optimization<br /></li>
<li>Added a spell book near the first RED spawn and the first BLU spawn<br /></li>
<li>Brightened up some areas<br /></li>
<li>Fixed some texture misalignments<br /></li>
<li>Reduced the saturation of purple spell book patches<br /></li>
<li>Changed the ending when BLU wins<br /></li>
<li>Fixed the arrow signs not changing near the first RED spawn<br /></li>
<li>Fixed an out-of-bounds exploit near the first point<br /></li>
<li>Fixed an out-of-bounds exploit in the second BLU spawn<br /></li>
<li>Fixed an out-of-bounds exploit near the cliff at the second-to-last point<br /></li>
<li>Changed the doors in the second BLU and the first RED spawn rooms to standard ones<br /></li>
<li>Fixed a displacement error near the entrance to the last point<br /></li>
<li>Moved the resupply cabinet from the second BLU spawn out of the wall<br /></li>
<li>Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"<br /></li>
<li>Fixed some texture errors<br /></li>
<li>Brightened up the map<br /></li>
<li>General improvements</li>
</ul>
</li>
<li>Updated pl_precipice_event_final
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Lowered amount of entities on the map to prevent crashing<br /></li>
<li>Adjusted some misaligned textures around the map<br /></li>
<li>Simplified some detail for better performance<br /></li>
<li>Combined some models for better performance<br /></li>
<li>Removed some clutter to improve readability and fluid movement<br /></li>
<li>Fixed some lighting bugs around the map<br /></li>
<li>Added a one way door to left flank on last CP for Blu<br /></li>
<li>Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)<br /></li>
<li>Adjusted health kits in last to be less favorable to defense</li>
</ul>
</li>
<li>Updated koth_megalo
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed players building teleporters in RED spawn</li>
</ul>
</li>
<li>Updated pl_bloodwater
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed exploit using the Minify spell at point A<br /></li>
<li>Fixed being able to build as an Engineer in lava pits<br /></li>
<li>Bosses no longer get stuck in lava pits<br /></li>
<li>Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning<br /></li>
<li>Updated all railings to not collide with projectiles and bullets<br /></li>
<li>Removed normal-sized skeleton spawn locations</li>
</ul>
</li>
</ul>
via Steam RSS News Feed "https://ift.tt/2SAEfZk"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-81261865338077847092020-10-07T18:48:00.001-07:002020-10-07T18:48:43.113-07:00Steam Client Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>A new Steam client has been released and will be automatically downloaded.<br />
<br />
<strong>General</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed the Steam Client window starting minimized when the client is run after first install on a Windows machine</li>
<br /></ul>
<br />
<strong>Library</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Improved the alignment of controls in the play bar on game pages</li>
<br />
<li>Fixed one instance where achievement unlock percentage was not shown on game pages</li>
<br />
<li>Added Edit Review button to personal review on game pages</li>
<br />
<li>Changed the context menu when viewing screenshots to browse to file if the screenshot exists locally</li>
<br /></ul>
<br />
<strong>Chat Filtering</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Steam and games which leverage the Steam Text Filtering API now filter strong profanity and slurs shared by users you don't know, replacing them with hearts and asterisks. You can enable their display in the <a href="https://store.steampowered.com/account/preferences#CommunityContentPreferences">Community Content Preferences</a>, where you can also customize what words are filtered, and whether to filter messages from Steam Friends. For more background on these features, read our <a href="https://steamcommunity.com/games/593110/partnerevents/view/2855803154584367415">blog post</a>.</li>
<br /></ul>
<br />
<strong>Downloads</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Changed download throttling setting to be a custom value in Kbps</li>
<br /></ul>
<br />
<strong>SteamNetworkingSockets</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed a crash bug if app shutdown exited very soon after starting, while SDR network configuration fetch in progress</li>
<br />
<li>Fixed bug with certificates expiring on long running processes such as dedicated servers</li>
<br /></ul>
<br />
<strong>Steam Overlay</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed a crash when switching between Direct3D 11 and 12 or vice versa in Serious Sam 4</li>
<br />
<li>Fixed macOS crash when certain Metal framework API's are used by game</li>
<br /></ul>
<br />
<strong>Steamworks SDK</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed some Javascript key fields not being set correctly by ISteamHTMLSurface</li>
<br /></ul>
<br />
<strong>Linux</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Scout steam runtime v0.20200910.0</li>
<br />
<li>Various correctness improvements to the runtime information tool (Help > System Information)</li>
<br />
<li>Fixes to DNS resolution in container runtime mode</li>
<br />
<li>Many improvements to robustness and shared directories when running in container runtime mode</li>
<br /></ul>
<br />
<strong>Windows</strong><br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Avoid a crash or GPU reset hitting some Windows 8/8.1 users with certain GPU drivers when Vulkan shader cache tries to query support</li>
<br /></ul>
via Steam RSS News Feed "https://ift.tt/3ns5kfA"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-21424299150429987082020-10-02T17:48:00.001-07:002020-10-02T17:48:21.547-07:00Team Fortress 2 Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Updated the Handsome Devil to fix an issue with the model<br /></li>
</ul>
via Steam RSS News Feed "https://ift.tt/30we1eV"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-9345986633738343692020-10-02T16:48:00.001-07:002020-10-02T16:48:26.005-07:00Team Fortress 2 Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<br />
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Updated the timing of the Static Shock and Veno Shock unusual effects<br /></li>
<li>Updated the Seared Sorcerer to add a missing style<br /></li>
<li>Updated the Eye-See-You to add a missing style<br /></li>
<li>Updated the Handsome Devil to fix an issue with the materials<br /></li>
<li>Updated/Added some tournament medals<br /></li>
<li>Updated the localization files<br /></li>
<li>Updated koth_megalo
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed minor out of bounds teleporter exploit<br /></li>
<li>Added pumpkin bombs</li>
</ul>
</li>
<li>Updated pl_bloodwater
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed misaligned textures<br /></li>
<li>Sealed displacement hole to the skybox near BLU spawn<br /></li>
<li>Brightened up point A<br /></li>
<li>Brightened up ambient lighting<br /></li>
<li>Fixed pumpkin bombs not spawning at point C and D<br /></li>
<li>Brightened up lighting behind point B</li>
</ul>
</li>
</ul>
via Steam RSS News Feed "https://ift.tt/36scTNd"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-35698009751063684802020-10-02T10:48:00.001-07:002020-10-02T10:48:02.775-07:00Left 4 Dead 2 - Update<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update has been released for Left 4 Dead 2.<br />
<br />
- Fixed "New Haircut" achievement to not allow club-type melee weapons.<br />
- Additional prevention of getting disconnected when spamming the scroll wheel.<br />
- In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide.<br />
- Compiled captions and subtitles from dlc1.<br />
- Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped)<br />
- Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around.<br />
- Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs.<br />
- Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop.<br />
- Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane.<br />
<br />
Rocket Dude:<br />
- removed PlayerUnderWater()<br />
- added Speedrunner stats ( local use only )<br />
- improved script performance<br />
- fixed script enabling glows for projectiles on multiple ticks<br />
- removed obsolete code precaching an early dev model<br />
<br />
Tank Run:<br />
- During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer.<br />
<br />
Versus:<br />
- Increased max ghost spawn timers to 24 seconds.<br />
- Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update.<br />
<br />
Survival:<br />
- Cane Field: Moved the ammo pile on the roof slightly.<br />
- Float: Removed the ammo pile inside the house at the bottom of the stairs.<br />
- Generator Room: Fixed ZombieDiscardRange not working properly.<br />
- Crash Course Bridge: Marked nav areas behind a fence as NO MOBS.<br />
- Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors.<br />
- Cold Stream Junkyard: Removed alarmed car that's out-of-map.<br />
- Terminal: Fixed ZombieSpawnRange not working properly.<br />
- Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck.<br />
<br />
Versus Survival:<br />
- The train door will now automatically open when the countdown timer reaches 0 on Train Car.<br />
<br />
c1m1:<br />
- Fixed issue where survivor bots refused to path through the kitchen fire area.<br />
c1m3:<br />
- Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players.<br />
c2m2:<br />
- Fixed a forklift being breakable by survivors<br />
c3m3:<br />
- Slightly adjusted an infected ladder to improve usability<br />
c4m1 + c4m4:<br />
- Blocked survivor access to a rooftop next to the playground commonly used to grief<br />
- Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof<br />
c5m2:<br />
- Added an infected ladder to get out of a stuck spot<br />
- Added a hittable dumpster behind the bathrooms in the park<br />
- Replaced a prop ladder on top of the bus station with an infected ladder<br />
c5m3:<br />
- Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery)<br />
- Added an extra ladder to the above mentioned fence<br />
c7m1:<br />
- Fixed grenade launcher spawns having an incorrect count.<br />
c8m1:<br />
- Added a clip to prevent players movement being obstructed by a ladder near the car alarm<br />
c11m1:<br />
- Added wrong way signs above the greenhouse safe room<br />
Last Stand:<br />
- Fixed rescue closet spawns in the Junkyard so Survivors don't get stuck in the floor or wall. via Steam RSS News Feed "https://ift.tt/3cQbOA5"</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0tag:blogger.com,1999:blog-3797885710673634654.post-51012843637712914952020-10-01T12:48:00.001-07:002020-10-01T12:48:38.192-07:00Team Fortress 2 Update Released<img src='https://ifttt.com/images/no_image_card.png' style='max-width:586px;' /><br />
<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<br />
<br />
<br />
<b>Scream Fortress XII has arrived!</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Featuring 4 new community maps: Megalo, Bloodwater, Hassle Castle, and Moldergrove<br /></li>
<li>Added the Wicked Windfall Case
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Contains 22 new community-created cosmetic items that make up the Wicked Windfall Collection<br /></li>
<li>Has a chance to give one of 6 new community-created Halloween-restricted items as a bonus item<br /></li>
<li>Has a chance to give a taunt Unusualifier as a bonus item</li>
</ul>
</li>
<li>Added 19 new community-created Unusual effects
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>8 new effects for Unusual hats<br /></li>
<li>11 new effects for Unusual taunts</li>
</ul>
</li>
<li>Added the Scream Fortress XII War Paint Case
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Contains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection<br /></li>
<li>Has a chance to give a taunt Unusualifier as a bonus item</li>
</ul>
</li>
<li>All players who launch the game will receive a Soul Gargoyle if they don't already have one
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Grants access to Merasmissions and Halloween item transmutations<br /></li>
<li>Tracks Merasmissions completed and souls collected</li>
</ul>
</li>
<li>All Halloween Contracts have been reset, allowing them to be completed again<br /></li>
<li>Added new Contracts for this year's featured community maps<br /></li>
<li>Completing a Halloween Contract will give players a classic Halloween item and the chance for a Wicked Windfall Case or Scream Fortress XII War Paint Case<br /></li>
<li>Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps<br /></li>
<li>All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.<br /></li>
<li>Join Halloween matches by using the Special Events category in Casual<br /></li>
<li>Scream Fortress XII runs through November 7th, 2020<br /></li>
</ul>
<b>General</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added support for Steam Text Filtering for persona names and chat. This is enabled by default.
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>You can update your settings in the Adv. Options dialog<br /></li>
<li>You can also update your settings by opting into the <a href="https://store.steampowered.com/account/preferences#CommunityContentPreferences">Steam Lab</a></li>
</ul>
</li>
<li>Updated The Cuban Bristle Crisis to add the smoke effect<br /></li>
<li>Updated/Added some tournament medals<br /></li>
<li>Updated the localization files<br /></li>
</ul>
<b>Mannpower Update</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Map Changes
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>ctf_hellfire and ctf_gorge
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Flag return time increased from 15 to 30 seconds</li>
</ul>
</li>
<li>ctf_thundermountain
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Flag return time increased from 15 to 30 seconds<br /></li>
<li>Removed a fence top ledge that snipers could exploit</li>
</ul>
</li>
</ul>
</li>
<li>Gameplay Changes
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Flag carrier grapple movement speed reduced
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Scout with no powerup or with Agility powerup – reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version)<br /></li>
<li>Scout with any other powerup - 0.65x normal grapple movement speed (no change from previous version)<br /></li>
<li>Any other class without a powerup or with Agility powerup - reduced to 0.65x normal grapple movement speed (down from 0.8x in previous version)<br /></li>
<li>Any other class with a powerup - reduced to 0.5x normal grapple movement speed (down from 0.65x in previous version)</li>
</ul>
</li>
<li>Critical hit damage rules changed
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Weapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game<br /></li>
<li>Melee weapons that score mini-crit damage no longer have their base Mannpower 1.3x damage boost</li>
</ul>
</li>
<li>Medic
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Free ride removed. Previously when healing a target, you’d be pulled along with them when they moved by grappling hook.<br /></li>
<li>Reduced heal rate and ubercharge build rate when carrying a powerup or healing someone with a powerup
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Medics carrying Haste or Agility are exempt from medic powerup checks<br /></li>
<li>If medic has no powerup and target has no powerup – regular heal and uber build rate<br /></li>
<li>If only one of the medic and the target has a powerup - half heal and uber build rate<br /></li>
<li>If both medic and target have powerups - quarter heal and uber build rate</li>
</ul>
</li>
<li>Removed overheal from targets carrying powerups</li>
</ul>
</li>
<li>Heavy
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Removed the jump up boost when grappling. You can still jump to disconnect the hook, but the Heavy no longer gets the height boost when doing so.</li>
</ul>
</li>
<li>Soldier
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Battalion’s Backup rage build rate reduced by 2.5x to counter the additional benefits of an extra 20hp and critical hit immunity when compared to the Buff Banner</li>
</ul>
</li>
<li>Engineer
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Carried buildings will now deploy instantly</li>
</ul>
</li>
<li>Scout
<ul style="padding-bottom: 0px; margin-bottom: 0px;"><br />
<li>Removed falling damage</li>
</ul>
<br /></li>
<li>Spy
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Backstabs disallowed if you’re connected to an enemy by the grappling hook. This applies if you’re hooked into someone or if they’re hooked into you.<br /></li>
<li>Knife deploy time is no longer instant when switching between weapons, even when carrying Agility<br /></li>
<li>Conniver’s Kunai no longer considers the victim’s powerup boosted health when taking damage dealt as health</li>
</ul>
</li>
<li>Haste buffs
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Reload speed increased from 2x normal to 4x normal<br /></li>
<li>Pyro flare gun re-fire rate increased from 2x normal to 5x normal</li>
</ul>
</li>
<li>Vampire changes
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed a bug where the Vampire carrier wouldn’t receive health from damage dealt by an explosion that also caused self-damage<br /></li>
<li>Increased blast weapon clip size 1.5x</li>
</ul>
</li>
<li>Resistance changes
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Vampire no longer gets a 25% boost to their health received on melee attacks against a player carrying resistance</li>
</ul>
</li>
<li>Fixed bug where grapple would auto disconnect after a couple of seconds if the hook embedded in geometry behind clip volumes<br /></li>
</ul>
</li>
<li>Game Balance Changes
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>When the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance<br /></li>
<li>If a player is dominating the game for long enough (kills count is very high relative to the rest of the players in the game), they’ll enter a dominant state for a period of time. This state has these effects:
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Marked for Death<br /></li>
<li>Powerup modifications
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Reflect – maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50%<br /></li>
<li>Vampire – damage resistance removed. No blast weapon clip size increase<br /></li>
<li>Strength – game multiplier reduced from 2x to 1.4x<br /></li>
<li>Regeneration – health regenerates at 70% of the regular rate<br /></li>
<li>Haste – weapon firing rate increase reduced from 2x to 1.5x.Weapon reload speed increase reduced from 4x to 2x<br /></li>
<li>Knockout – melee damage increase reduced from 1.9x to 1.4x<br /></li>
<li>King – max health increase reduced from 100 to 20<br /></li>
<li>Plague – damage resistance to infected players reduced from 50% to 20%<br /></li>
<li>Precision
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Sniper rifle - Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x<br /></li>
<li>Blast weapons - Regular blast radius falloff. No clip size increase</li>
</ul>
</li>
<li>Resistance – damage resistance reduced from 50% to 35%</li>
</ul>
</li>
<li>Server variables associated with this feature:
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>tf_powerup_mode_dominant_multiplier – the multiple over the server median that a player’s kill count needs to be in order to be determined dominant<br /></li>
<li>tf_powerup_mode_killcount_timer_length – the time interval to wait between tests for dominant players</li>
</ul>
</li>
</ul>
via Steam RSS News Feed "https://ift.tt/3ikKB9L"</li>
</ul>
</li>
</ul>
</div>
Anonymoushttp://www.blogger.com/profile/09417532503589194669noreply@blogger.com0