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Showing posts from November 5, 2020

Team Fortress 2 Update Released

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Mannpower update Dominant players are now marked for death only when carrying a powerup Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup Items or actions that add to the shield charge meter now add less when carrying a powerup Carried buildings now deploy faster than default, but not instant Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower Strength powerup no longer multiplies critical damage Medic Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate) Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up via Steam RSS News Feed "https://ift.tt/3eBDCsH"