Can legislation fix gaming's loot box problem?
Last year's gaming controversy has turned into this year's legislative battleground. Fans were outraged when Star Wars: Battlefront II launched with buyable loot boxes that unbalanced multiplayer combat, and other games like Need For Speed: Payback and Destiny 2 had their own pay-to-win controversies. Eventually, loot boxes unsettled enough constituents to rile their representatives. Legislators in Hawaii, Washington and Illinois have introduced bills to either study loot boxes or restrict access to young players, but how effective will they be? What else can lawmakers do? Hawaii state Rep. Chris Lee, a gamer himself (he favors the Battlefield series and Rockstar Games' oeuvre), believes there's plenty to do. The Democrat introduced four bills last month: Two (one introduced to state House and one to the Senate) would restrict loot boxes in Hawaii to those older than 21, while another pair would force companies to disclose the odds of winning potential game ite...