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Showing posts from June, 2020

Team Fortress 2 Update Released

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added rate limit checks for in-game text chat Accounts that are unable to chat in matchmaking can no longer update their in-game name while connected to the server Fixed being able to update team name while in matchmaking games Fixed seeing the RED team skin for the TF2VRH while on the BLU team Updated/Added some tournament medals Updated the localization files via Steam RSS News Feed "https://ift.tt/3dtAM72"

Dota 2 Update - June 22nd, 2020

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- Turbo: instant banning is back - Turbo: neutral item times reflected in HUD via Steam RSS News Feed "https://ift.tt/2YrBzBc"

Dota 2 Update - June 19th, 2020

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- Fixed flying vision not applying to some heroes with stolen spells. (i.e. Morphling with Tree Dance, all relevant spells in Ability Draft) - Fixed Morphling, Rubick, and all heroes in Ability Draft being visible to enemies when using Tree Dance. - Ability Draft: Tinker's Rearm now restores a single charge on abilities with charges when cast. - Ability Draft: After Tree Dance is cast, the ability is replaced with Primal Spring while the hero is in a tree. via Steam RSS News Feed "https://ift.tt/30VJkRv"

Weekend Deal - The Elder Scrolls Franchise, 60-70% Off

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Save 60-70% on The Elder Scrolls Franchise as part of this week's Weekend Deal*. Also, check out the Elder Scrolls Complete the Set Bundle to save even more! *Offer ends June 25th at 10AM Pacific Time via Steam RSS News Feed "https://ift.tt/3ed2dTC"

Dota 2 Update - June 17th, 2020

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- Granted missing level 1 sideshop gold to accounts that activated the battle pass during the period this reward was disabled. via Steam RSS News Feed "https://ift.tt/30S6Xu7"

Dota 2 Update - June 16th, 2020

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- Turbo: MVP enabled - Turbo: Couriers are invulnerable via Steam RSS News Feed "https://ift.tt/3hA3ZjT"

Team Fortress 2 Update Released

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Restricted certain new accounts from using chat in official matchmaking modes Work is ongoing to mitigate the use of new and free accounts for abusive purposes Added "Enable text chat" and "Enable voice chat" options to the top of the Advanced Options dialog to disable in-game text and voice chat Updated the Report Player dialog to include more details so players can make informed decisions about who they're reporting Fixed getting the "Incoming message..." quest HUD notification when you've already completed all available quests Fixed the OnDestroyed output not getting fired when an object is destroyed by the Red-Tape Recorder Updated The Telefragger Toque to fix swapped materials Updated The TF2VRH headset to include on/off styles Updated the PASS Time Federation medals to fix issues w

Edge Computing Set to Push Security to the Brink

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In the coming years, the requirement for real-time data processing and analysis will drive organizations to adopt edge computing in order to reduce latency and increase connectivity between devices – but adopters will inadvertently bring about a renaissance of neglected security issues. Poorly secured edge computing environments will create multiple points of failure, and a lack of security oversight will enable attackers to significantly disrupt operations. Organizations in industries such as manufacturing, utilities, or those using IoT and robotics will be dependent upon edge computing to connect their ever-expanding technical infrastructure. However, many will not have the visibility, security or analysis capabilities that have previously been associated with cloud service providers – information risks will be tra

Edge Computing Set to Push Security to the Brink

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In the coming years, the requirement for real-time data processing and analysis will drive organizations to adopt edge computing in order to reduce latency and increase connectivity between devices – but adopters will inadvertently bring about a renaissance of neglected security issues. Poorly secured edge computing environments will create multiple points of failure, and a lack of security oversight will enable attackers to significantly disrupt operations. Organizations in industries such as manufacturing, utilities, or those using IoT and robotics will be dependent upon edge computing to connect their ever-expanding technical infrastructure. However, many will not have the visibility, security or analysis capabilities that have previously been associated with cloud service providers – information risks will be transferred firmly back within the purview of the organization. Attackers will exploit security blind spots, targeting devices on the periphery of the network environment.

Make It So: Accelerating the Enterprise with Intent-Based Network Security

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Sometimes, it seems that IT and security teams can't win. They are judged on how quickly they can deploy their organization's latest application or digital transformation initiative, but they're also expected to safeguard those critical applications and data in increasingly complex hybrid networks – and in an ever more sophisticated threat landscape. That's not an easy balancing act.  When an enterprise rolls out a new application, or migrates a service to the cloud, it can take days, or even weeks, to ensure that all the servers and network segments can communicate with each other, while blocking access to hackers and unauthorized users. This is because the network fabric can include hundreds of servers and devices (such as firewalls and routers) as well as virtualized devices in public or private cl

Make It So: Accelerating the Enterprise with Intent-Based Network Security

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Sometimes, it seems that IT and security teams can’t win. They are judged on how quickly they can deploy their organization’s latest application or digital transformation initiative, but they’re also expected to safeguard those critical applications and data in increasingly complex hybrid networks – and in an ever more sophisticated threat landscape. That’s not an easy balancing act.  When an enterprise rolls out a new application, or migrates a service to the cloud, it can take days, or even weeks, to ensure that all the servers and network segments can communicate with each other, while blocking access to hackers and unauthorized users. This is because the network fabric can include hundreds of servers and devices (such as firewalls and routers) as well as virtualized devices in public or private clouds. When making changes to all these devices, teams need to ensure that they don’t disrupt the connectivity that supports the application, and don’t create any security gaps or compl

Dota 2 Update - June 12th, 2020

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- Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat. via Steam RSS News Feed "https://ift.tt/3hmyn0R"

Dota 2 Update - June 6th 2020

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This update adds an option to allow players who preferred using the Sideshop to continue doing so. With the new option enabled, you will be able to use recycling to earn gold instead of the current mechanic. The option can be toggled on and off depending on your recycling preference at any time. Furthermore, gold will be provided once again through Guilds and Gauntlets. We recognize that some players may have already spent their gold and consumed their gems since our update Thursday. We will be restoring everyone's gold to the value it was before the update. We will also restore any spent gems since then. Any items redeemed through the store will still remain in player's inventories. Regarding the state of the bench, we know some players would want it reverted while others wouldn’t so we added a new button in the Sideshop to let you choose before taking any actions. via Steam RSS News Feed "https://ift.tt/3eXRuwl"

Steam Client Update Released

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A new Steam client has been released and will be automatically downloaded. General Fixed multiple issues around CS:GO and Dota 2 when running in China macOS Fixed creating shortcuts that include non-ASCII characters Steam Input Fixed regression related to dpad mode and user created deadzones via Steam RSS News Feed "https://ift.tt/373faN0"

Dota 2 Update - June 5th, 2020

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In this update we are rolling back two features to be like they were last year: Weekly Wagering & Recycling/Sideshop. The amount of weekly battle points available from wagering is now the same as last year. Sithil and Quirt’s reimagined Sideshop has been shut down. Immortals can now be recycled using the same system as last year. For players that have already recycled immortals, the system will automatically back fill your progress on this replaced system and grant you additional immortal treasures as appropriate. Any rewards previously earned through the Sideshop will remain in player inventories, and if you still have gold and wish to continue rolling in the Sideshop, you can use the dota_show_sideshop command. As part of this update we are also removing ticketing requirements for the Gauntlet. via Steam RSS News Feed "https://ift.tt/2XwGRuD"

Dota 2 Update - June 1st, 2020

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We've read feedback from the community that leveling feels harder this year. We looked into how things compare so far to last year. For battle pass players of all levels, on average players have earned 1.95% more free levels than last year. If we consider only players who after a week were below level 200, on average they have earned 7.91% more free levels than last year. However, we recognize that players still feel that they wish playing granted more, so we have a few changes included in this update: - Wagering battle point rewards are now increased by 50% - Guild contract battle point rewards are now increased by 100% - Sideshop gold for Recycling is increased by 65% - Sideshop gold for Guild contracts and upgrades are increased by 100% All these changes are effective as of this update. For sideshop gold earned through previous recycles, we will be granting the extra gold over the next few hours. via Steam RSS News Feed "https://ift.tt/3gKHJmY"

Steam Client Update Released

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A new Steam client has been released and will be automatically downloaded. Remote Play Added an option to share your IP address and attempt to establish a direct connection. The connection will still be relayed if NAT traversal fails or the relayed route is faster. Throttle downloads on the client while streaming, if that option is enabled in the Download settings Prevent downloads on the client while streaming, if "Allow downloads during gameplay" is not enabled in the Download settings Changing Remote Play settings on the client will affect any current streaming sessions Reduced the cursor scale when streaming to mobile devices Windows Fix reading battery levels on laptops. Low battery level notifications and the battery level indicator in the overlay will now work again. Linux Updated 'scout' steam runtime to 0.20200505.0 Fixes bundled zenity binary Show progress bar while updating pinned libraries Updated 'heavy' steam runtime to 0.20