Pre-match 'PUBG' meet-ups won’t be nearly as violent
PlayerUnknown's Battlegrounds is shaking things up. But why improve a formula that's already helped it nab 25 million PC players and over three million Xbox One players? Well, the problem lies with its pre-match meet-ups, which spawn players in the same area causing strain on its servers. Bluehole's solution is to plop groups of players in different starting locations on both its maps , according to a Steam community post . Anything that solves the game's rocky performance issues should be welcomed by fans. But, there's more. The developer is removing weapons on the starting island prior to a match -- a measure likely aimed at reducing the mayhem ahead of the actual carnage. And, spurred by its purge of 150,000 cheaters , Bluehole is also ready to test a new anti-cheat security tool. Source: Steam via Engadget RSS Feed "http://ift.tt/2GhU9k2"