The exquisite torture of Kickstarter exclusives
A month or so ago, I discovered a project on Kickstarter that made my heart ache with desire. It was a tabletop game called The Wilson Wolfe Affair by Simulacra Games, which is unlike any other I've seen. Each "game" is really a crate full of 1930s cartoon memorabilia, which contain clues and hidden secrets to a larger, unsolved mystery. The artwork is incredible and the puzzles themselves look fantastic -- you'd find solutions through reading letters, using a Viewmaster, playing games, looking at objects under a UV light, and more. The game invites you to essentially play amateur detective, which is the kind of game I love. There's one big caveat though, and it's that due to the unique nature of the game, it can't be scaled to sell in traditional retail. That means that it would remain "exclusive" to Kickstarter. If I wanted this game, I needed to back it within the next few days or risk missing out on it, potentially forever. It's part...