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Showing posts from July 24, 2020

Dota 2 - Aghanim's Labyrinth Update - July 24, 2020

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General - The next of Aghanim's Trials will take place on Sorcerer. - The damage and health of enemies in Sorcerer and Grand Magus Act 1 / 2 now ramp up more slowly, better matching the curve in Apprentice and Magician (Act 3 unchanged). - Many common and elite shards with low selection or efficacy rates have had their values increased or been removed (i.e. Witch Doctor 5% evasion, many mana cost shards) - Fixed a bug where Viper and Magnus could get multiple ultimate ability upgrade options in the starting room - Trap room treasure chests and the items they drop are removed if they are not picked up when the encounter completes - Improved behavior when units like grumpy ogre seals bounce out of the level - Boots of Travel: increased bonus move speed 32 -> 90 - Fixed several cases where enemies would not aggro on damage. - Gary's armor now increases per ascension level. - Time before creatures detect invisible players increased from 2.5 to 5 minutes - Time before