'Into the Breach' is monsters, mechs and a reset for strategy games
Subset Games' 2012 space command simulator FTL wasn't the first roguelike indie game to come out during the subgenre's renaissance, but it stood out from the rest. Players guide their single ship against a galaxy of enemies, and the challenge and high skill ceiling earned legions of fans and financial success. Last February, the studio teased its second game, Into The Breach , a grid-based strategy game where the player's trio of mechs must fight off an invading onslaught of colossal bugs while saving as many people as possible. The game comes out today -- and anyone that loved the studio's tough-but-rewarding first game will be equally charmed by its sophomore release. Into The Breach is a turn-based strategy game where mistakes are costly and character death is permanent. It takes cues from similarly unforgiving titles like XCOM and Fire Emblem while preserving the deceptive simplicity of Advance Wars . As in FTL , the graphics are 16-bit sprites, and musi...