Valve's Knuckles EV2 controller will let you squeeze things in VR
Valve originally introduced its vertical-grip "Knuckles" controllers for VR in 2016, and shipped working models to developers last year. Now the company sending game makers another version, the EV2, that has revamped buttons, straps and a slew of sensors that essentially translate finger motion and pressure to let you touch, grab and squeeze objects inside games. Some of the EV2's changes are evident: The old Steam Controller-style touchpad that dominated the controller's top has been shrunken to an oval 'track button' that measures touch and force. That's flanked by traditional inputs: A joystick (by developer demand, Valve noted in a blog post ) and standard circular buttons. The strap is adjustable for different hand sizes and pulls tight to let players let go of the controller completely without dropping it -- which could be key for t...