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Showing posts from October 16, 2019

Dota 2 Update - October 16th, 2019

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- The match quality survey we mentioned in our recent blog post is now enabled. Let's hear your feedback!

- On Friday we reverted the change that reduced the hard limit for MMR party spread in ranked matchmaking. We will be thinking about that change a little more and revisiting it when we are more confident in the change and the alternatives that exist. In the mean time we’ve added a UI indicator when large MMR spreads exist in parties to let players know that being in such parties will negatively impact match quality and queue times. via Steam RSS News Feed "https://ift.tt/33G7lKv"

Daily Deal - Circle Empires, 40% Off

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Today's Deal: Save 40% on Circle Empires!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
via Steam RSS News Feed "https://ift.tt/31jrp3M"

Daily Deal - Beat Hazard 2, 20% Off

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Today's Deal: Save 20% on Beat Hazard 2!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends October 23 at 10AM Pacific Time
via Steam RSS News Feed "https://ift.tt/2VWC0Rb"

Team Fortress 2 Update Released

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated the Accursed Unusual taunt effect to fix a problem with the color
Updated the equip_region for a couple of the Spooky Spoils cosmetic items
Updated/Added some tournament medals
Updated the localization files
Updated koth_slaughter_event Fixed a spot where players could spam the Underworld exit effect
Fixed a sightline into the spawn rooms
Fixed players being able to perch on flood lights
Implemented additional prop fades to increase performanceUpdated pl_precipice_event_final Removed the right side path from BLU spawn near control point A to help BLU in keep momentum during coordinated pushes
BLU main spawn has been rearranged to outlet the BLU team to the left of the courtyard
Removed upper balcony for control point D on the RED team's side
Added additional cover near control point A and control point D to block long headshot sightline…