Steam Client Update Released


A new Steam client has been released and will be automatically downloaded.

Remote Play
  • Added an option to share your IP address and attempt to establish a direct connection. The connection will still be relayed if NAT traversal fails or the relayed route is faster.
  • Throttle downloads on the client while streaming, if that option is enabled in the Download settings
  • Prevent downloads on the client while streaming, if "Allow downloads during gameplay" is not enabled in the Download settings
  • Changing Remote Play settings on the client will affect any current streaming sessions
  • Reduced the cursor scale when streaming to mobile devices

Windows
  • Fix reading battery levels on laptops. Low battery level notifications and the battery level indicator in the overlay will now work again.

Linux
  • Updated 'scout' steam runtime to 0.20200505.0
  • Fixes bundled zenity binary
  • Show progress bar while updating pinned libraries
  • Updated 'heavy' steam runtime to 0.20200512.2 with upstream library updates

Linux Shader Pre-Caching
  • Added support for merging NVIDIA per-thread cache files after processing new Vulkan pipelines and after a game exits
  • Adjusted core count of background Vulkan pipeline processing to a quarter of logical cores by default
  • Changed processing tasks to idle priority
  • Updated Vulkan layer API version


SteamNetworkingSockets
  • Improved routing for P2P connections
  • Connections to the local user now go through internal loopback instead of being relayed over the Internet
  • Fix crash bug when attempting P2P connection to self
  • Fix bug causing excessive pings to be sent if connection starts timing out

Steam Input
  • Fixed hang enumerating some rare USB devices on Windows

SteamVR
  • Fixed hang on SteamVR startup on Windows 7
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