Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Roaring Rockets unusual taunt particle effect
- Updated the equip_region for the Earbuds
- Updated the models for the TFNew tournament medals to fix their broken LODs
- Updated the localization files
- Updated pl_fifthcurve_event
- Fixed a bug where players could spam "escaped from underworld"
- Updated koth_bagel_event
- Fixed a projectile bug that was occurring in RED's vent room
- Updated some propfades on the lightbulbs in RED's valley
- Fixed a projectile bug that was occurring in RED's vent room
- Updated pl_rumble_event
- Fixed an exploit related to using the tiny spell and building sentries inside a wall
- Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion
- Fixed bumper car race instructional text not showing to all players
- Fixed Merasmus sometimes using his round-beginning lines in the middle of the round
- Fixed an exploit related to using the tiny spell and building sentries inside a wall
- Updated koth_slasher
- Fixed the clipping issues in the spawn yards and in BLU's mineshaft
- Fixed a case where the control point is unlocked while Merasmus is hiding
- Fixed the clipping issues in the spawn yards and in BLU's mineshaft
- Updated pd_monster_bash
- Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
- Fixed a kill trigger not always killing players in the dungeon
- Fixed players taking fall damage when passing through the pit to the dungeon
- Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
- Updated pd_cursed_cove_event
- Fixed projectiles colliding with the waves at the shore
- Fixed projectiles colliding with the capzone mist effect in locker
- Fixed players sometimes getting stuck when exiting the locker
- Adjusted particles on the pickups
- Increased music volume
- Added sound to the ship moving through the town (Thanks Spipper)
- Added sound to the zone closing in the locker
- Optimization tweaks
- Various small detail fixes
- Fixed projectiles colliding with the waves at the shore
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