Satellite rescue mission: this week in tech, 20 years ago

<a class="ql-link" href="https://links.ifttt.com/wf/click?upn=SGdWFGUNrhEYe-2F5aR8cNqrHjfbunropBTuSKVjVZpc2LGtHpg8ovClF4rjgbEJ-2F2QORcInXuUfWZlRW-2Bob6vLj2-2FM6yNM6u2i-2FavhGI1-2BxlMkuOGFjisyOmfKioYjBixtbkH5mORfgBKnzmf7AsDGQ-3D-3D_HPVzg25ZAkgu-2F4HyWWfVP6O8U-2BLp9VGbZ-2FbbtKwP4xvZcSkfgt9vrxtgBenb5BWjCxVHD3L2Rmvxh-2Fikxoy7CGEqik6HPUlPUFP92h-2FcJkTbe0VTvsKeptbCHIDYjatBNgUp4a-2B3vnz9D1Yh9qCyaNpfMykYjodZGuwzVDMhTFv9mpFyCgPnifT7o4Uxm7Kgqcj9YYoxoqmdYH2SYWP5DUZfzEazvLXhxLOhg0LvB6B0X2TXIn-2F3zAn-2B35K9t01Lp8Ers-2FWaPBnifdun-2BhcujnuFi9AKHDgudRUol5i-2BWOQF-2FxeVcRcJxv4XZbd3-2FBOa" target="_blank"><em>Infoworld, August 3rd, 1998</em></a><em>.</em>

Next week is the start of annual gaming convention Quakecon, where we're likely to see some news about Fallout 76, the latest installment in a franchise that hit its two-decade anniversary last year. Inspired by Fallout 76 coverage like this essay from my colleague Patricia Hernandez, I started replaying the original 1997 Fallout this summer, then I got sucked into a vortex of Black Isle Studios games. The upshot is that I've spent an embarrassing amount of the past two months clicking through isometric battles and dialog trees, and I have no idea when or how I'll break free, so it's fair to say the late '90s is on my mind a lot lately.

Unfortunately, Fallout 2 isn't turning 20 until late September, so there's no news on that front here....

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